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3D ARTIST
LAKE CABIN

ABOUT
The Lake Cabin created in UE4.
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For this project I went for an extremely modular approach - a majority of the scene has been constructed from a set of modular planks and logs along with a few procedural materials.
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Majority low to high pipeline using Maya and zBrush.
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Based on this lovely concept art by Samma van Klaarbergen

![]() modular assets | ![]() assets wireframe | ![]() render1 |
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![]() render2 | ![]() render3 | ![]() render4 |
![]() render5 | ![]() in game render | ![]() substance designer materials |
SOFTWARE
Maya
Photoshop
Marmoset Toolbag
UE4
Substance Painter
Substance Designer
zBrush
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