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ARTIST |TECHNICAL ARTIST | RIGGER | GAME DEVELOPER
LAKE CABIN
ABOUT
SOFTWARE
The Lake Cabin created in UE4.
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For this project I went for an extremely modular approach - a majority of the scene has been constructed from a set of modular planks and logs along with a few procedural materials.
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Majority low to high pipeline using Maya and zBrush.
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Based on this lovely concept art by Samma van Klaarbergen
Maya
Photoshop
Marmoset Toolbag
UE4
Substance Painter
Substance Designer
zBrush
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modular assets | assets wireframe | substance designer materials |
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