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LAKE CABIN

ABOUT
SOFTWARE
The Lake Cabin created in UE4.
For this project I went for an extremely modular approach - a majority of the scene has been constructed from a set of modular planks and logs along with a few procedural materials.
Majority low to high pipeline using Maya and zBrush.
Based on this lovely concept art by Samma van Klaarbergen
Maya
Photoshop
Marmoset Toolbag
UE4
Substance Painter
Substance Designer
zBrush
![]() modular assets | ![]() assets wireframe | ![]() substance designer materials |
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