![meLOGO.png](https://static.wixstatic.com/media/74dee4_4583ad1030f44bc8afaef966393a1078~mv2.png/v1/fill/w_195,h_134,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/meLOGO.png)
3D ARTIST
JIM THE LUMBERJACK
ABOUT
SOFTWARE
This project was one I created to brush up on my Renderman skills. I modelling him in Maya before bringing into zBrush to add some finer details to make him more lumberjack shaped!
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My texturing pipeline included a bit of back and forth between 3D Coat, Mudbox, zBrush, and Photoshop to achieve the desired results (Stylised/handpaint feel with a hint of realism which I achieved through procedural PBR in 3D Coat).
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From here, I set up materials/shaders inside of Renderman, mainly using the PxrSurface shader.
There was a fair bit of shader tweaking to get to this final result!
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I used Nuke to composite this all together, utilising a shallow depth of field to make it look a bit like a miniature!
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Maya
zBrush
Mudbox
3D Coat
Photoshop
Nuke
Renderman
![rig.PNG](https://static.wixstatic.com/media/74dee4_81912493685f4e1fb71aae1658be871c~mv2.png/v1/crop/x_0,y_0,w_1132,h_974/fill/w_78,h_67,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/rig_PNG.png)