
3D ARTIST
JIM THE LUMBERJACK
ABOUT
SOFTWARE
This project was one I created to brush up on my Renderman skills. I modelling him in Maya before bringing into zBrush to add some finer details to make him more lumberjack shaped!
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My texturing pipeline included a bit of back and forth between 3D Coat, Mudbox, zBrush, and Photoshop to achieve the desired results (Stylised/handpaint feel with a hint of realism which I achieved through procedural PBR in 3D Coat).
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From here, I set up materials/shaders inside of Renderman, mainly using the PxrSurface shader.
There was a fair bit of shader tweaking to get to this final result!
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I used Nuke to composite this all together, utilising a shallow depth of field to make it look a bit like a miniature!
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Maya
zBrush
Mudbox
3D Coat
Photoshop
Nuke
Renderman
![]() lumberjack_render_07 | ![]() lumberjack_face_01 | ![]() lumberjack_render_WF |
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